Overview
Loot boxes, premium currencies, and cosmetic items are a multi-million dollar revenue stream today in video games. With some gamers turning to online marketplaces to buy in-game items for real money from strangers, the online landscape is ripe for exploitation by criminals. This session will examine how online secondary markets operate for in-game virtual goods, how criminals can use common financial schemes and scams to obtain virtual inventory, and how those ill-gotten gains can be integrated into the banking system.
Credits
1 ACAMS Credit
**Please note that ACAMS credit for this virtual event is available to members of the Chapter only.